In 2006, Neal appeared on the television spin off, "Who Wants to Be a Hundred-Aire". Neal did not win the hundred dollars.
Also in 2006, George invented a scrabble board game, called "Binabble" and instead of letters, you could only use 1's and 0's. The game didn't sell very well because the game board was too huge. Neal also invented a board game called "Mon-opoly". It differed from the famous game with a strikingly similar name because it dealt with only properties in Jamaica and the Chance cards all end in "mon", as in "Go durectly to da jail, mon, and doncha pass da go, mon."
The game board went on for miles and miles. Even Pete Townshend and Roger Daltrey couldn't see the end of it.
Photo by: George
George and Neal have an unhealthy obsession with Milton Bradley and other board games. This obsession, however, has proven beneficial. For instance George and Neal won second place at the Life Board Game National Competition two times (1956 and 1978). Also, George and Neal amassed a small fortune after creating the game "Tic-Tac-Toe-Two, which was the same game as Tic-Tac-Toe, except it had 3 extra boxes and 74 needlessly complicated rules. If you could withstand the tutorial, it was a surprisingly fun game. Its sales in America were abysmal, but did well in Australia under its alternate name "Tic-Tac-Dingo-Ate-My-Baby-Toe".
Tic-Tac-Toe-Two - The X's won, but by a close margin.
Photo by: George
In 1949, George starred in the off-Broadway (well, off-off Broadway) play "Oh God I Shot Momma" as the corpse. On a completely different note, that same year Neal was beaten by Albert Einstein at both chess and wrestling - at the same time. That guy was wicked tough.
This was one dude you didn't want to mess with. He'd pin you so fast that you'd age a little bit more than him.
Photo by: George
65 million years ago George and Neal used their teleportation device to rescue countless dinosaurs from impending doom when a comet was about to crash into the earth. They transported the dinosaurs to a planet known as Gliese 581 d. Over the past 65 million years the dinosaurs evolved into intelligent beings capable of interstellar travel. They have been visiting Earth, researching their distant Earthly descendants (namely birds, crocodiles, and the British) for many years. George and Neal often host members of the Saurian Empire for dinner parties and Scattergories tournaments.
Neal and George's love of board games inspired George W. Bush to create his own line of games. He really wanted to create complex games that require an immense amount of concentration. His games, "Count Your Noses", "Connect the Dot", and "Smells That I Can Produce and Then Identify" are currently in production. 21st Century Fox has optioned the movie rights for all three games. George and Neal are considering filing lawsuits for co-creator rights.
It's more challenging than it looks...
Photo by: George
In 2010 George insisted Neal seek therapy to break his addiction to board games. Neal entered the program but came out six weeks later with a great idea for a game called "The Twelve Step Approach". The game has been a big hit in Hollywood and has attracted some of the biggest stars in entertainment, including Nick Nolte, David Hasselhoff, Amy Winehouse, Lindsey Lohan, and Elmo. Neal hopes to capitalize on the game's success with a sequel called "Back on the Wagon" while George is working on a prequel called "I Can't Remember What I Did Last Summer". A live television version of the game is scheduled to be on NBC in the fall of 2010. The working title for the game show version is "Neal or No Neal".
It's anticipated that the show will be a runaway success, just like the board game. In other words, if you run away you might succeed.
Photo by: George
Unfortunately, after George's Basket Ball Company, Play With George's Balls!, experienced significant losses due to lawsuits surrounding his latest game, "Grab George's Nutballs" (in which players were encouraged to fight other players in order to keep a ball filled entirely with peanuts), George was forced to sell his video game to the Nintendo Corporation in 1985 so that he could defend the lawsuits.
Undiscouraged by this setback, George teamed up with Neal to develop another video game, this time based upon Neal's chosen career in family law. After years of development, George and Neal are set to debut their game, Divorce Court Hero, in 2013.
Break up marriages for fun and profit!
Photo by: Neal
After "Connect the Dot" the movie broke box office records, George and Neal decided to create a new game upon which to base another movie. The result? Connect One, an instant classic.
It's all about strategy.
Photo by: Neal
In 1998, Neal became overwhelmingly frustrated when he tried to crack the mysteries of the complex literary tome, "Where's Waldo?" After a near-breakdown, George decided to help his friend, as well as the public at large, by publishing "There's Waldo, Right Freakin' There". It became an overnight sensation, quickly selling out multiple editions and translated into 58 languages (Though, other than the title, there wasn't much to translate). George and Neal are set to publish their next traumatic/educational book, "Where in the Morgue is Carmen Sandiego?"
Even so, it took Neal about 35 minutes to find Waldo.
Photo by: Neal
Described as "more disturbing than Hostel 2", this game was banned in most language-speaking countries. Despite this, George and Neal have decided to continue working on their next project, "The Magic School Bus: Field Trip to the Abattoir".
Photo by: Neal
On May 11, 1997, "Deep Blue", a chess-playing computer developed by IBM, won a six-game match by two wins to one with three draws against world champion Garry Kasparov. George believed he do could much better than Kasparov, and challenged the computer to another six-game match. The computer beat George - badly - in the chess competition. However, when George challenged Deep Blue to an Ultimate Fighting Championship, the computer was easily beaten by George, losing 5 out of 6 matches.
In 2022 Neal was having a mid-life crisis and had decided to head to Vegas to gamble his life savings away. George joined him thinking it would be a great opportunity to film a documentary. George recorded Neal's obsessive gambling (slots, blackjack, roulette, he tried everything to no avail). Eventually, Neal was completely broke (had even sold his shoes, pants and shirt) and had finally resorted to singing parodies of Weird Al songs in the hopes of earning a few cents or a crust of bread. An unusually sympathetic transvestite chorus girl (guy?) decided to give him a break and tossed $5 in his plastic tip cup. He immediately used it to play Keno at the Mirage, and won! And he didn't stop winning until he had earned $1.5 million, plus a new pair of pants! By 2030 Neal was a multi-billionaire and George won an Oscar for their documentary, entitled "Neal and Out - The Fall and Rise of a Modern Legend".
It is suspected that this movie's Academy Award wasn't the result of the heartwarming, incredible story of Neal's Keno winnings, but rather the fact that George narrated the whole thing while breathing massive quantities of helium. Also the narration had nothing to do with the movie, but was just George reading from The Grand Saga of George and Neal's Adventures Through Time and Space (and Pudding)!
Photo by: George
In 3014, feeling melancholy as a result of a worldwide illness that removed the human eye's ability to detect a significant amount of electromagnetic radiation on the visible spectrum (the R and the G were notably absent, leaving only the B - which as an aside contributed to Van Gogh's Blue period after he traveled with Neal and George to -- eh, that's a story for another time), George and Neal decided to brighten up the world's mood by releasing board games based on popular movies. The games were a big hit, as the people of 3014 were very nostalgic towards movies that were made between 1975 and 2012. In retrospect, the games were complete nonsense, with rules from 20+ other games sloppily cobbled together. None of them made any sense. Therefore, Michael Bay Jr. Jr. Jr. Jr. Jr's grandson rushed to option the rights to make them into movies.
Psychological torture was never so much fun!
Photo by: Neal
I'm fairly positive they literally just repackaged the game Mouse Trap.
Photo by: Neal
The directions require you to take at least two showers after playing.
Photo by: Neal
The popularity of the games reached such great heights that, in thanks and gratitude, others created games based upon the life of George and Neal. The game was so complicated due to the frequent time traveling and history altering events, that it caused 95% of the people attempting to play to lose their sanity. The remaining 5% had little sanity to begin with, so...
The girl on the left is mere moments away from a total mental meltdown.
Photo by: Neal
Tired of caring for three children (yes, George, that includes you), Julie recruited Clarissa to go on a time traveling "ladies only" vacation. While the women were gone, George and Neal successfully fended for themselves and the kids, subsisting on a diet of ramen noodles and old fritos they found in couch cushions. Though neither George nor Neal nor the children changed their clothes during the entire time Clarissa and Julie were gone (7 days or 4,000 years depending on how you view time travel), the capable fathers made a game of it. Adin won 1st prize in "Who's That Smell?", an amateur game that George and Neal made up (which they later sold to the CNN network in 3014 - as at that time CNN ceased being a news network and reformed as a pornography / sitcom network). Meanwhile, Clarissa and Julie traveled to Ancient Greece, because Clarissa loves Greek food. Ironically, she felt that the food there didn't compare with the Greek food of 2012. Go figure. Upon their return, Julie and Clarissa refused to tell George and Neal what happened during their stay (because as we know, what happens in Ancient Greece stays in Ancient Greece). Still, Julie and Clarissa must have had some trip, as now all depictions of the Greek Gods Hera and Aphrodite look exactly like them.
This picture was the inspiration for both the 12 hour clock, and erotic cakes. I'm not really sure how that last one relates, but, eh, there you go.
Photo by: Neal
In 2039 the game Tic Tac Toe had a huge resurgence in popularity when Neal discovered that the game had a hidden Easter Egg, where you could actually play on the lines instead of the squares. This opened up many new strategies, that for centuries, had been hidden and remained unexplored. In order to cash in on the Tic Tac Toe hype, George partnered with Ferrero SpA candy company on a new line of candy. Tic Tac Toes were less popular than their minty counterparts, but they sold reasonably well for most of the next decade.
This was the variety pack. Some of the most popular flavors, like Hyperhidrosis, Corns, and Burst Blister, came in their own packaging.
Photo by: George
The Grand Saga of George and Neal's Adventures through Time and Space (and Pudding)! is fully supported by... Well, nothing currently. We recently added ads (is that redundantly repetitive?) to our site in the hopes that we can earn a little bit of cash to pay to keep this site running. You see, all the piles and piles of money we make through our various business ventures, inventions, good fortune, and, ahem, other various schemes goes right back into funding for more research, travels, lawsuits, and general debauchery. So you see, there's nothing really left to keep this website going.
So, if you feel so inclined, you may graciously donate your organs, blood, or other bodily fluids to keep our website going. Or you could just send us a few bucks via PayPal, we're pretty easy like that (that's what she said). In return you'll gain the satisfaction of knowing that you are helping to educate millions and billions of individual cells (which really amounts to only a fraction of a person since it is estimated that the brain contains somewhere between 80-120 billion nerve cells (neurons), and neurons only make up about 50% of the cells in a human brain). Oh, and if you so request, we might include you in a future adventure (or maybe a past one).
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Thanks for reading, and we hope you're not too traumatized after your visit.