In 1975 a hiccup in the Teleportation Device George and Neal use to travel instantaneously across huge distances caused them to swap realities with alternate versions of themselves that came from a parallel universe where everyone has what we would call in this reality, "SUPER POWERS" (yes, in all caps). Shortly after arriving in this reality the SUPER George and Neal realized that they were the only ones in this reality with their special powers. They quickly turned to a life of heroic deeds, saving humanity from many disasters, criminals, and accidents. Meanwhile, in the alternate SUPER reality, normal George and Neal were soon discovered to lack the ability to fly, leap over tall buildings in a single bound, or catch a speeding bullet in their teeth (although that last one was luckily never tested since in the SUPER reality bullets are useless and thus guns were never invented). Initially George and Neal were ridiculed and abused, then later pitied and became the beneficiaries of several humanitarian charities. Scientists researched them, tested them, and probed them mercilessly. Until late in 1977, when George had finally had enough. He left the confines of the research facility and searched for a useful role in society. He was amazed to find out that despite all their SUPER abilities, the residents of the SUPER reality lacked some very basic skills. So George forged a new identity, saving the SUPER citizens from environmental and financial disaster. George became "Bicycle Repair Man!", fixing the basic mode of transportation for all the SUPER beings. (You see, since they were SUPER strong and SUPER fast the inhabitants of the SUPER reality never had the need to invent automobiles. They could pedal anywhere as fast as they wanted. However their lack of bicycle repair skills meant they never fixed their bicycles when they broke. Instead they would toss them in the nearest landfill and purchase another new bike, resulting in thousands and thousands of square miles of nothing but bicycle junkyards - providing plenty of usable parts for George, the Bicycle Repair Man!) Neal, on the other hand, kind of enjoyed the scientific probes and remained in the research facility until 1984 when an unusually active burst of sunspots caused the rift in the reality matrix to fix itself and sent SUPER George and Neal back to their own reality and returned normal George and Neal to this reality.
SUPER George working his day job as a pizza delivery man. He saved thousands from hunger by delivering pizza to the bad neighborhoods that other pizza delivery guys were afraid to traverse. Just one of SUPER George's many heroic deeds during his tenure in this reality.
Photo by: George
In 3014, feeling melancholy as a result of a worldwide illness that removed the human eye's ability to detect a significant amount of electromagnetic radiation on the visible spectrum (the R and the G were notably absent, leaving only the B - which as an aside contributed to Van Gogh's Blue period after he traveled with Neal and George to -- eh, that's a story for another time), George and Neal decided to brighten up the world's mood by releasing board games based on popular movies. The games were a big hit, as the people of 3014 were very nostalgic towards movies that were made between 1975 and 2012. In retrospect, the games were complete nonsense, with rules from 20+ other games sloppily cobbled together. None of them made any sense. Therefore, Michael Bay Jr. Jr. Jr. Jr. Jr's grandson rushed to option the rights to make them into movies.
Psychological torture was never so much fun!
Photo by: Neal
I'm fairly positive they literally just repackaged the game Mouse Trap.
Photo by: Neal
The directions require you to take at least two showers after playing.
Photo by: Neal
The popularity of the games reached such great heights that, in thanks and gratitude, others created games based upon the life of George and Neal. The game was so complicated due to the frequent time traveling and history altering events, that it caused 95% of the people attempting to play to lose their sanity. The remaining 5% had little sanity to begin with, so...
The girl on the left is mere moments away from a total mental meltdown.
Photo by: Neal
The Grand Saga of George and Neal's Adventures through Time and Space (and Pudding)! is fully supported by... Well, nothing currently. We recently added ads (is that redundantly repetitive?) to our site in the hopes that we can earn a little bit of cash to pay to keep this site running. You see, all the piles and piles of money we make through our various business ventures, inventions, good fortune, and, ahem, other various schemes goes right back into funding for more research, travels, lawsuits, and general debauchery. So you see, there's nothing really left to keep this website going.
So, if you feel so inclined, you may graciously donate your organs, blood, or other bodily fluids to keep our website going. Or you could just send us a few bucks via PayPal, we're pretty easy like that (that's what she said). In return you'll gain the satisfaction of knowing that you are helping to educate millions and billions of individual cells (which really amounts to only a fraction of a person since it is estimated that the brain contains somewhere between 80-120 billion nerve cells (neurons), and neurons only make up about 50% of the cells in a human brain). Oh, and if you so request, we might include you in a future adventure (or maybe a past one).
Or, just click on one of the ads on our site. We'll get a few pennies, and there's no obligation for you, guaranteed or your money back!
Thanks for reading, and we hope you're not too traumatized after your visit.